AI Insights · Timothy · October 2021
Top 5 Dinosaur Games in Italy Q3 2021
An overview of the performance of the top 5 dinosaur-themed games in Italy during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw varied performance across the top dinosaur-themed games in Italy on a unified platform. Below, we explore the weekly trends in downloads, revenue, and active users for the leading titles.
Jurassic World™: The Game experienced fluctuations in its weekly revenue, starting at approximately $4.3K at the end of June and peaking at around $5.1K in late August. Downloads started strong with about 6K in the first week of July, but declined gradually to about 3.2K by the end of September. Active users showed a slight downward trend from approximately 45.4K to 39.5K over the quarter.
Ulala: Idle Adventure saw a mixed quarter in terms of revenue, beginning at about $7.7K in late June, dipping to $1.4K in early August, and then rising again to approximately $7.6K in early September. Downloads remained relatively low and stable, peaking at 176 in early September. Active users hovered around 2.4K at the start of the quarter, decreasing slightly to about 1.9K by the end of September.
Jurassic World Alive displayed a steady revenue stream with some fluctuations, starting at around $2.3K in late June and peaking at approximately $3.4K in mid-September. Downloads saw a decline from around 1.4K at the beginning of the quarter to approximately 827 by the end. Active users fluctuated slightly but generally trended downwards from around 11.8K to about 10.2K.
ARK: Survival Evolved maintained modest revenue figures, starting at around $602 at the end of June and ending with approximately $465 in late September. Downloads were fairly consistent, starting at 710 and slightly decreasing to around 516. Active users remained relatively stable, starting at about 4.4K and ending the quarter at approximately 3.7K.
Crazy Dino Park showed a steady performance with revenue starting at $261 at the end of June and peaking at approximately $462 in late August. Downloads began at around 793 and decreased to approximately 425 by the end of September. Active users started at about 11.1K and saw a gradual decline to around 8.8K by the end of the quarter.
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